Brandubh 1° Devlog english
Hello everyone! It's really impressive think that 1 year of the Brandubh's development has already passed. Thank for everyone who had a big patienty to wait so long for an update, but we're here, right?
[Update of development]
As the previous note on our discord, I'm doing significant changes in the plot and in the system of dialogue of the game. That changes were expensive and necessary to give a shape to a cohesive experience. The system of dialogue is the main point of the project, insaparable in plot. Both complete each other, intertwining, and now I have the pleasure to inform that I achieved the long awaited harmony. The story and the system of dialogue work with a perfect harmony to make an unique game experience. And being sincere, I'm so excited to share this progress with you, soon we'll be able to show as that changes transformed the Brandubh's playabe experience.
[Mini preview]
I think it's fair show a background:
A beatiful advance, isn't it?
Look an image of the project exactly 1 year ago
Bruh, a little... precarious?
Ok, ok
STATISTICS
General design: dialogue(30%), progress(30%), story(100%)
General art: animations(10%),
elements of backgrounds(35%), tiles(45%)
Cutscenes: 10%
OST and sfx - 80%
Tests and fixes - in progress
It's this! I'm really anxious to share the advance with you. Thank you to accompany that journey, and I want to bring more news soon.
Good bye
Brandubh
BRANDUBH: Aventuras em um Mundo Sombrio.
Status | In development |
Author | Kyrow |
Genre | Platformer |
Tags | 2D, Atmospheric, Dark, GameMaker, Indie, Narrative, Pixel Art, Singleplayer, viking |
Languages | English, Portuguese (Brazil) |
More posts
- Brandubh Devlog #2Apr 03, 2024
- Brandubh 1° DevlogNov 03, 2023
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